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(→Structure: All the rooms) |
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==Structure== |
==Structure== |
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− | The mansion has 50 unique rooms that Cooper must venture around to progress in the story. Most rooms are visited twice while others are only visted once. |
+ | The mansion has 50 unique rooms that Cooper must venture around to progress in the story. Most rooms are visited twice while others are only visted once. Their is also a large area infront of the house known as the Front Gate. |
Basically there is the main 2-Story area which is basically the [[Grand Hallway]] and all the rooms it's connected to and north of that is a Lighthouse, an agricultural area to the east and a Cottage to the northeast. |
Basically there is the main 2-Story area which is basically the [[Grand Hallway]] and all the rooms it's connected to and north of that is a Lighthouse, an agricultural area to the east and a Cottage to the northeast. |
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'''Central Indoor Downstairs Area ''' |
'''Central Indoor Downstairs Area ''' |
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− | Grand Hallway |
+ | [[Grand Hallway]] |
− | Trophy Room |
+ | [[Trophy Room]] |
Billiard Room |
Billiard Room |
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Embassy Ballroom |
Embassy Ballroom |
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− | Conservatory |
+ | [[Conservatory]] |
Ffffreezer |
Ffffreezer |
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Experiments Chamber |
Experiments Chamber |
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− | Krackpot's Lab |
+ | [[Krackpot's Lab]] |
Baron's Qaurters |
Baron's Qaurters |
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Basement |
Basement |
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+ | |||
+ | Relic Store |
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Ye Olde Archives |
Ye Olde Archives |
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Cellar |
Cellar |
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− | '''Agricultural Area ''' |
+ | '''Outdoor Agricultural Area ''' |
Garbage Yard |
Garbage Yard |
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Chicken Shed |
Chicken Shed |
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+ | |||
+ | Foundry |
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+ | |||
+ | Stables |
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+ | |||
+ | Workshop |
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+ | |||
+ | '''Lighthouse ''' |
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+ | |||
+ | Boathouse |
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+ | |||
+ | Lighthouse Store |
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+ | |||
+ | Lighthouse Living Qaurters |
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+ | |||
+ | Lighthouse Lantern Room |
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+ | |||
+ | '''Cottage Area ''' |
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+ | |||
+ | [[Dunfiddlin's Cottage Garden ]] |
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+ | |||
+ | Greenhouse |
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+ | |||
+ | [[Potting Room ]] |
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+ | |||
+ | Dunfiddlin's Cottage |
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[[Category:Locations]] |
[[Category:Locations]] |
Revision as of 22:26, 15 September 2011
Ghoulgaven Hall is the sole location of Grabbed By The Ghoulies. Cooper and Amber enter it to seek refuge during a storm. It is home to many unique characters, including the game's antagonist, Baron von Ghoul.
Ghoulhaven is located near Ghoulsville-In-The-Gloom and Showdown town. (As seen in Banjo Kazooie Nuts and Bolts.)
Structure
The mansion has 50 unique rooms that Cooper must venture around to progress in the story. Most rooms are visited twice while others are only visted once. Their is also a large area infront of the house known as the Front Gate.
Basically there is the main 2-Story area which is basically the Grand Hallway and all the rooms it's connected to and north of that is a Lighthouse, an agricultural area to the east and a Cottage to the northeast.
Central Indoor Downstairs Area
Billiard Room
Gaming Room
Lower Corridor
Kitchen
Scullery
Embassy Ballroom
Ffffreezer
Pantry
Cloak Room
Sitting Room
Music Room
Walled Garden
Housekeeping Store
Criven's Qaurters
Central Indoor Upstairs Area
Grand Hallway
Upper Corridor
Bathroom
Schoolroom
Infirmary
Laundry
Servant's Dormitory
Servant's Bathroom
Attic
Experiments Chamber
Baron's Qaurters
Underground Area
Cinema
Basement
Relic Store
Ye Olde Archives
Cellar
Outdoor Agricultural Area
Garbage Yard
Wood Shed
Farmyard
Chicken Shed
Foundry
Stables
Workshop
Lighthouse
Boathouse
Lighthouse Store
Lighthouse Living Qaurters
Lighthouse Lantern Room
Cottage Area
Greenhouse
Dunfiddlin's Cottage