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The mansion has 50 unique rooms that Cooper must venture around to progress in the story. Most rooms are visited twice while others are only visted once. Their is also a large area in front of the house known as the Front Gate. |
The mansion has 50 unique rooms that Cooper must venture around to progress in the story. Most rooms are visited twice while others are only visted once. Their is also a large area in front of the house known as the Front Gate. |
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− | The whole manor |
+ | The whole manor consists of the main 2-Story area which is basically the [[Grand Hallway]] and all the rooms it's connected to and north of that is a Lighthouse, an agricultural area to the east and a Cottage to the northeast. |
==Rooms and Locations== |
==Rooms and Locations== |
Revision as of 03:26, 16 September 2011
Ghoulhaven Hall is the sole location of Grabbed By The Ghoulies. Cooper and Amber enter it to seek refuge during a storm. It is home to many unique characters, including the game's antagonist, Baron von Ghoul.
Ghoulhaven is located near Ghoulsville-In-The-Gloom and Showdown town. (As seen in Banjo Kazooie Nuts and Bolts.)
Residents
The Baron owns the whole estate and resides in his Qaurters which is located upstairs above the entrance. As well as infested with Ghoulies, Ghoulhaven Hall also requires a staff who sometimes fall victim to the Ghoulies. Crivens the butler has his own room located downstairs on the left of the entrance through the Housekeeping Store, the chef Ma Soupswill can mostly be seen in the Kitchen downstairs to the left of the Trophy Room, Fiddlesworth the groundskeeper tends to the outdoor areas around the Farmyard and Lighthouse and lives at his own Cottage while the cleaning lady Babs Buffbrass mainly works around the the rooms to the right of the entrance on the downstairs Ground Hallway.
Structure
The mansion has 50 unique rooms that Cooper must venture around to progress in the story. Most rooms are visited twice while others are only visted once. Their is also a large area in front of the house known as the Front Gate.
The whole manor consists of the main 2-Story area which is basically the Grand Hallway and all the rooms it's connected to and north of that is a Lighthouse, an agricultural area to the east and a Cottage to the northeast.
Rooms and Locations
Central Indoor Downstairs Area
Billiard Room
Gaming Room
Lower Corridor
Kitchen
Scullery
Embassy Ballroom
Ffffreezer
Pantry
Cloak Room
Sitting Room
Music Room
Walled Garden
Housekeeping Store
Criven's Qaurters
Central Indoor Upstairs Area
Grand Hallway
Upper Corridor
Bathroom
Schoolroom
Infirmary
Laundry
Servant's Dormitory
Servant's Bathroom
Attic
Experiments Chamber
Baron's Qaurters
Underground Area
Cinema
Basement
Relic Store
Ye Olde Archives
Cellar
Outdoor Agricultural Area
Garbage Yard
Wood Shed
Farmyard
Chicken Shed
Foundry
Stables
Workshop
Lighthouse
Boathouse
Lighthouse Store
Lighthouse Living Qaurters
Lighthouse Lantern Room
Cottage Area
Greenhouse
Dunfiddlin's Cottage