Ghoulipedia
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The mansion has 50 unique rooms that Cooper must venture around to progress in the story. Most rooms are visited twice while others are only visted once. Their is also a large area in front of the house known as the Front Gate.
 
The mansion has 50 unique rooms that Cooper must venture around to progress in the story. Most rooms are visited twice while others are only visted once. Their is also a large area in front of the house known as the Front Gate.
   
The whole manor consistts of the main 2-Story area which is basically the [[Grand Hallway]] and all the rooms it's connected to and north of that is a Lighthouse, an agricultural area to the east and a Cottage to the northeast.
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The whole manor consists of the main 2-Story area which is basically the [[Grand Hallway]] and all the rooms it's connected to and north of that is a Lighthouse, an agricultural area to the east and a Cottage to the northeast.
   
 
==Rooms and Locations==
 
==Rooms and Locations==

Revision as of 03:26, 16 September 2011

Ghoulhaven Hall is the sole location of Grabbed By The Ghoulies. Cooper and Amber enter it to seek refuge during a storm. It is home to many unique characters, including the game's antagonist, Baron von Ghoul.

Ghoulhaven is located near Ghoulsville-In-The-Gloom and Showdown town. (As seen in Banjo Kazooie Nuts and Bolts.)

Residents

The Baron owns the whole estate and resides in his Qaurters which is located upstairs above the entrance. As well as infested with Ghoulies, Ghoulhaven Hall also requires a staff who sometimes fall victim to the Ghoulies. Crivens the butler has his own room located downstairs on the left of the entrance through the Housekeeping Store, the chef Ma Soupswill can mostly be seen in the Kitchen downstairs to the left of the Trophy Room, Fiddlesworth the groundskeeper tends to the outdoor areas around the Farmyard and Lighthouse and lives at his own Cottage while the cleaning lady Babs Buffbrass mainly works around the the rooms to the right of the entrance on the downstairs Ground Hallway.

Structure

The mansion has 50 unique rooms that Cooper must venture around to progress in the story. Most rooms are visited twice while others are only visted once. Their is also a large area in front of the house known as the Front Gate.

The whole manor consists of the main 2-Story area which is basically the Grand Hallway and all the rooms it's connected to and north of that is a Lighthouse, an agricultural area to the east and a Cottage to the northeast.

Rooms and Locations

Central Indoor Downstairs Area

Grand Hallway

Trophy Room

Billiard Room

Gaming Room

Lower Corridor

Kitchen

Scullery

Embassy Ballroom

Conservatory

Ffffreezer

Pantry

Cloak Room

Sitting Room

Music Room

Walled Garden

Housekeeping Store

Criven's Qaurters

Central Indoor Upstairs Area

Grand Hallway

Upper Corridor

Bathroom

Schoolroom

Infirmary

Laundry

Servant's Dormitory

Servant's Bathroom

Attic

Experiments Chamber

Krackpot's Lab

Baron's Qaurters

Underground Area

Cinema

Basement

Relic Store

Ye Olde Archives

Cellar

Outdoor Agricultural Area

Garbage Yard

Wood Shed

Farmyard

Chicken Shed

Foundry

Stables

Workshop

Lighthouse

Boathouse

Lighthouse Store

Lighthouse Living Qaurters

Lighthouse Lantern Room

Cottage Area

Dunfiddlin's Cottage Garden

Greenhouse

Potting Room

Dunfiddlin's Cottage