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[[File:GhoulhavenHall.png|thumb|250px]]
 
'''Ghoulhaven Hall''' is the sole location of [[Grabbed By The Ghoulies]]. [[Cooper]] and [[Amber]] enter it to seek refuge during a storm. It is home to many unique characters, including the game's antagonist, [[Baron von Ghoul]].
 
'''Ghoulhaven Hall''' is the sole location of [[Grabbed By The Ghoulies]]. [[Cooper]] and [[Amber]] enter it to seek refuge during a storm. It is home to many unique characters, including the game's antagonist, [[Baron von Ghoul]].
   
 
Ghoulhaven is located near Ghoulsville-In-The-Gloom and Showdown town. (As seen in Banjo Kazooie Nuts and Bolts.)
 
Ghoulhaven is located near Ghoulsville-In-The-Gloom and Showdown town. (As seen in Banjo Kazooie Nuts and Bolts.)
 
==Residents==
 
==Residents==
The Baron owns the whole estate and resides in his Qaurters which is located upstairs above the entrance. As well as infested with [[Ghoulies]], Ghoulhaven Hall also requires a staff who sometimes fall victim to the Ghoulies. Crivens the butler has his own room located downstairs on the left of the entrance through the Housekeeping Store, the chef [[Ma Soupswill]] can mostly be seen in the Kitchen downstairs to the left of the Trophy Room, [[Fiddlesworth]] the groundskeeper tends to the outdoor areas around the [[Farmyard]] and Lighthouse and lives at his own Cottage while the cleaning lady [[Babs Buffbrass]] mainly works around the the rooms to the right of the entrance on the downstairs Ground Hallway.
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The Baron owns the whole estate and resides in his Quarters which is located upstairs above the entrance. As well as infested with [[Ghoulies]], Ghoulhaven Hall also requires a staff who sometimes fall victim to the Ghoulies.
==Structure==
 
   
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*[[Crivens]]: the butler has his [[Crivens' Quarters|own room]] located downstairs on the left of the entrance through the Housekeeping Store.
The mansion has 50 unique rooms that Cooper must venture around to progress in the story. Most rooms are visited twice while others are only visted once. Their is also a large area in front of the house known as the Front Gate.
 
   
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*[[Ma Soupswill]]: the chef can mostly be seen in the [[Kitchen]] downstairs through the door opposite to the [[Trophy Room]].
The whole manor consists of the main 2-Story area which is basically the [[Grand Hallway]] and all the rooms it's connected to and north of that is a Lighthouse, an agricultural area to the east and a Cottage to the northeast.
 
   
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*[[Fiddlesworth]]: the groundskeeper tends to the outdoor areas around the [[Farmyard]] and Lighthouse, and lives at his own [[Dunfiddlin Cottage|Cottage]].
==Rooms and Locations==
 
   
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*[[Babs Buffbrass]]: the cleaning lady mainly works around the the rooms to the right of the entrance on the downstairs Ground Hallway.
'''Central Indoor Downstairs Area '''
 
   
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*[[Dr. Krackpot]]: the resident mad scientist as well as the Baron's right-hand man, who is responsible for the creation of the Ghoulies. He resides and invents his creations at his [[Krackpot's Lab|Lab]] which faces opposite to the Baron's Quarters.
[[Grand Hallway]]
 
   
 
==Structure==
[[Trophy Room]]
 
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[[File:Ghoulhaven_Hall.jpg|thumb|Ghoulhaven Hall]]
 
The whole manor consists of the main 2-Story building which is basically the [[Grand Hallway]] and all the rooms it's connected to, the basement area below, a Lighthouse to the north, an agricultural area to the east and a Cottage to the northeast. Their is also a large area in front of the house known as the Front Gate.
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===Rooms===
 
The mansion has 50 unique rooms that Cooper must venture around to progress in the story. Most rooms are visited twice while others are only visted once. Most rooms are generally clean, unless Cooper changes that, and are decorated with peeling wallpaper, vases and numerous hanging picture frames of Ghoulhaven residents, ghoulies and even unused content. It's not uncommon to see identical pictures in different rooms.
   
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All rooms, save for the [[Trophy Room]], contain '''breakable scenery'''. These usually come in the form of cupboards, boxes, and other containers that can be broken by either by Ghoulies or Cooper to retrieve items (like [[weapon]]s, [[Super Soups]] and [[Bonus Book]]s). Ghoulies will often hide inside scenery and break out in a surprise attack. Alongside breakable scenery, there are also [[Temporary Weapon]]s found in most rooms.
Billiard Room
 
   
 
==Rooms and Locations==
Gaming Room
 
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{| align="center" border="1" cellpadding="4" cellspacing="0" style="width: 100%; "
 
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| colspan="3" style="text-align: center; background-color:#000000; " |'''Map'''
Lower Corridor
 
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| style="text-align: center; background-color:#000000; " |'''Rooms'''
 
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|-
Kitchen
 
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| colspan="3" style="text-align: center; " |[[File:Main.png|100px]]
 
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|[[Grand Hallway]] • [[Trophy Room]] • [[Billiard Room]] • [[Gaming Room]] • [[Lower Corridors]] • [[Cinema]] • [[Kitchen]] • [[Scullery]] • [[Embassy Ballroom]] • [[Conservatory]] • [[Freezer]] • [[Pantry]] • [[Cloak Room]] • [[Sitting Room]] • [[Music Room]] • [[Walled Garden]] • [[Study]] • [[Housekeeping Store]] • [[Crivens' Quarters]]
Scullery
 
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|-
 
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| colspan="3" style="text-align: center; " |[[File:Upstairs.png|thumb|100px]]
Embassy Ballroom
 
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|[[Upper Corridors]] • [[Bathroom]] • [[Schoolroom]] • [[Infirmary]] • [[Laundry]] • [[Servants Dormitory]] • [[Servant's Bathroom]] • [[Attic]] • [[Experiments Chamber]] • [[Krackpot's Lab]] • [[Baron's Quarters]]
 
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|-
[[Conservatory]]
 
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| colspan="3" style="text-align: center; " |[[File:BasementMap.png|100px]]
 
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|[[Basement]] • [[Relic Store]] • [[Ye Olde Archives]] • [[Cellar]]
Ffffreezer
 
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|-
 
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| colspan="3" style="text-align: center; " |[[File:Lighthouse.png|thumb|100px]]
Pantry
 
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|[[Boathouse]] • [[Lighthouse Store]] • [[Lighthouse Living Quarters]] • [[Lighthouse Lantern Room]]
 
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|-
Cloak Room
 
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| colspan="3" style="text-align: center; " |[[File:Farmyardmap.png|thumb|100px]]
 
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|[[Garbage Yard]] • [[Wood Shed]] • [[Farmyard]] • [[Chicken Shed]] • [[Foundry]] • [[Stables]] • [[Workshop]]
Sitting Room
 
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|-
 
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| colspan="3" style="text-align: center; " |[[File:Greenhousemap.png|thumb|100px]]
Music Room
 
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|[[Dunfiddlin's Cottage Garden]] • [[Greenhouse]] • [[Potting Room ]] • [[Dunfiddlin's Cottage|Dunfiddlin Cottage]]
 
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|}
Walled Garden
 
 
Housekeeping Store
 
 
Criven's Qaurters
 
 
'''Central Indoor Upstairs Area '''
 
 
Grand Hallway
 
 
Upper Corridor
 
 
Bathroom
 
 
Schoolroom
 
 
Infirmary
 
 
Laundry
 
 
Servant's Dormitory
 
 
Servant's Bathroom
 
 
Attic
 
 
Experiments Chamber
 
 
[[Krackpot's Lab]]
 
 
Baron's Qaurters
 
 
'''Underground Area '''
 
 
Cinema
 
 
Basement
 
 
Relic Store
 
 
Ye Olde Archives
 
 
Cellar
 
 
'''Outdoor Agricultural Area '''
 
 
Garbage Yard
 
 
Wood Shed
 
 
Farmyard
 
 
Chicken Shed
 
 
Foundry
 
 
Stables
 
 
Workshop
 
 
'''Lighthouse '''
 
 
Boathouse
 
 
Lighthouse Store
 
 
Lighthouse Living Qaurters
 
 
Lighthouse Lantern Room
 
 
'''Cottage Area '''
 
 
[[Dunfiddlin's Cottage Garden ]]
 
 
Greenhouse
 
 
[[Potting Room ]]
 
   
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==Additional Maps==
Dunfiddlin's Cottage
 
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<gallery widths="310" orientation="none" captionalign="left" position="center" spacing="small">
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20110928-125153.JPG|The Front Gate
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Lighthouse.JPG|North side of House
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20110928-120214.JPG|East side of House
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Pick this one.greenhouse.JPG|Northeast side of House
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</gallery>
 
[[Category:Locations]]
 
[[Category:Locations]]

Latest revision as of 15:31, 11 September 2018

GhoulhavenHall

Ghoulhaven Hall is the sole location of Grabbed By The Ghoulies. Cooper and Amber enter it to seek refuge during a storm. It is home to many unique characters, including the game's antagonist, Baron von Ghoul.

Ghoulhaven is located near Ghoulsville-In-The-Gloom and Showdown town. (As seen in Banjo Kazooie Nuts and Bolts.)

Residents

The Baron owns the whole estate and resides in his Quarters which is located upstairs above the entrance. As well as infested with Ghoulies, Ghoulhaven Hall also requires a staff who sometimes fall victim to the Ghoulies.

  • Crivens: the butler has his own room located downstairs on the left of the entrance through the Housekeeping Store.
  • Babs Buffbrass: the cleaning lady mainly works around the the rooms to the right of the entrance on the downstairs Ground Hallway.
  • Dr. Krackpot: the resident mad scientist as well as the Baron's right-hand man, who is responsible for the creation of the Ghoulies. He resides and invents his creations at his Lab which faces opposite to the Baron's Quarters.

Structure

Ghoulhaven Hall

Ghoulhaven Hall

The whole manor consists of the main 2-Story building which is basically the Grand Hallway and all the rooms it's connected to, the basement area below, a Lighthouse to the north, an agricultural area to the east and a Cottage to the northeast. Their is also a large area in front of the house known as the Front Gate.

Rooms

The mansion has 50 unique rooms that Cooper must venture around to progress in the story. Most rooms are visited twice while others are only visted once. Most rooms are generally clean, unless Cooper changes that, and are decorated with peeling wallpaper, vases and numerous hanging picture frames of Ghoulhaven residents, ghoulies and even unused content. It's not uncommon to see identical pictures in different rooms.

All rooms, save for the Trophy Room, contain breakable scenery. These usually come in the form of cupboards, boxes, and other containers that can be broken by either by Ghoulies or Cooper to retrieve items (like weapons, Super Soups and Bonus Books). Ghoulies will often hide inside scenery and break out in a surprise attack. Alongside breakable scenery, there are also Temporary Weapons found in most rooms.

Rooms and Locations

Map Rooms
Main Grand HallwayTrophy RoomBilliard RoomGaming RoomLower CorridorsCinemaKitchenSculleryEmbassy BallroomConservatoryFreezerPantryCloak RoomSitting RoomMusic RoomWalled GardenStudyHousekeeping StoreCrivens' Quarters
Upstairs
Upper CorridorsBathroomSchoolroomInfirmaryLaundryServants DormitoryServant's BathroomAtticExperiments ChamberKrackpot's LabBaron's Quarters
BasementMap BasementRelic StoreYe Olde ArchivesCellar
Lighthouse
BoathouseLighthouse StoreLighthouse Living QuartersLighthouse Lantern Room
Farmyardmap
Garbage YardWood ShedFarmyardChicken ShedFoundryStablesWorkshop
Greenhousemap
Dunfiddlin's Cottage GardenGreenhousePotting Room Dunfiddlin Cottage

Additional Maps