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==Behaviour==
 
==Behaviour==
 
Ghoulies have been shown to engage in a variety of different activities other than terrorising the residents of Ghoulhaven Hall. Skeletons and zombies have shown to particularily enjoy dancing, as seen in the Ballroom Embassy and the Lower Corridoors. Skeleton have even taken jobs as maids in the Grand Hallway, and even worn female maid's outfits.
 
Ghoulies have been shown to engage in a variety of different activities other than terrorising the residents of Ghoulhaven Hall. Skeletons and zombies have shown to particularily enjoy dancing, as seen in the Ballroom Embassy and the Lower Corridoors. Skeleton have even taken jobs as maids in the Grand Hallway, and even worn female maid's outfits.
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===Fighting Attributes===
   
 
The majority of ghoulies are fought in a similar fashion. Cooper will first use several simple attacks on the ghouly wherein one blow can keep them stunned on their feet for about two seconds untill they reach their senses again. Cooper will use these attacks (each hit does 1 Heart Point worth of damage) repettively untill they are made dizzy, then he will burst an attack powerful enough to knock the Ghouly back off their feet and decrease 10 Heart Points. Ghoulies will remain dizzy for a longer time and can reach their senses in matter of several seconds, making Cooper do another round of combos. On the floor they will also take time to get up but can be attack again, preventing them from getting up and decreasing 5 Heart Points. Some Ghoulies like the Medusa will turn red when knocked down, making them invulnerable in the little time they have before they get up and gain their color again.
 
The majority of ghoulies are fought in a similar fashion. Cooper will first use several simple attacks on the ghouly wherein one blow can keep them stunned on their feet for about two seconds untill they reach their senses again. Cooper will use these attacks (each hit does 1 Heart Point worth of damage) repettively untill they are made dizzy, then he will burst an attack powerful enough to knock the Ghouly back off their feet and decrease 10 Heart Points. Ghoulies will remain dizzy for a longer time and can reach their senses in matter of several seconds, making Cooper do another round of combos. On the floor they will also take time to get up but can be attack again, preventing them from getting up and decreasing 5 Heart Points. Some Ghoulies like the Medusa will turn red when knocked down, making them invulnerable in the little time they have before they get up and gain their color again.
   
 
Most Ghoulies also will potray movements and actions during fights, certain gestures showing their emotion like positive reactions when Cooper fails (either by being being knock down by that or another ghouly and if he summons the Reaper), and negative reactions of fear when wittnessing Cooper defeat another ghouly. These actions also appear on their introductions and after the player recieves their results after a bonus challenge (good reactions when Cooper recieves and bad medal or none and a bad reaction when Cooper recieves a good medal).
 
Most Ghoulies also will potray movements and actions during fights, certain gestures showing their emotion like positive reactions when Cooper fails (either by being being knock down by that or another ghouly and if he summons the Reaper), and negative reactions of fear when wittnessing Cooper defeat another ghouly. These actions also appear on their introductions and after the player recieves their results after a bonus challenge (good reactions when Cooper recieves and bad medal or none and a bad reaction when Cooper recieves a good medal).
  +
===Inter-Ghouly Behaviour===
   
 
Ghoulies tend to work in groups to defeat Cooper and ghoulies pefer to stay in groups with their own breed. Some parts of the mansion are even infested with particular breeds of Ghouly, for example, zombies have been seen to mostly reside in the Lighthouse while vampires are mainly central in the Greenhouse. Ghoulies can group in large numbers and different breeds have different numbers at a time. Small ghoulies like [[Ninja Imp]]s, [[Flying Imp]]s and Spiders can have over 30 of themselves at room, human-sized ghoulies like Skeletons, Zombies, Mummies and Zombie Pirates can have around a dozen of them at a room, Vampires tend to wander in pairs, [[Jessie and Clyde]]s can have at most 3 of themselves in a room and Cursed Mummies will only appear one at a time in any room except the Workshop, where they can be at least 2 at a time.
 
Ghoulies tend to work in groups to defeat Cooper and ghoulies pefer to stay in groups with their own breed. Some parts of the mansion are even infested with particular breeds of Ghouly, for example, zombies have been seen to mostly reside in the Lighthouse while vampires are mainly central in the Greenhouse. Ghoulies can group in large numbers and different breeds have different numbers at a time. Small ghoulies like [[Ninja Imp]]s, [[Flying Imp]]s and Spiders can have over 30 of themselves at room, human-sized ghoulies like Skeletons, Zombies, Mummies and Zombie Pirates can have around a dozen of them at a room, Vampires tend to wander in pairs, [[Jessie and Clyde]]s can have at most 3 of themselves in a room and Cursed Mummies will only appear one at a time in any room except the Workshop, where they can be at least 2 at a time.
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Zombie Pirates, probably some of the most intelligent ghoulies, have their own hierarchy. Led by their Captain untill he was defeated in the first visit to the Diner, and afterwards [[Roger the Cabin Boy]], a much-loved imp who was killed by Cooper for attacking [[Fiddlesworth]] (which called upon a horde of Ghoulies). Even at the start of the first visit to the Walled Garden, a regular Zombie Pirate had Skeleton slaves to dig for treassure. [[File:Lets_be_friends.png|thumb|232px|Friendly Imps]]
 
Zombie Pirates, probably some of the most intelligent ghoulies, have their own hierarchy. Led by their Captain untill he was defeated in the first visit to the Diner, and afterwards [[Roger the Cabin Boy]], a much-loved imp who was killed by Cooper for attacking [[Fiddlesworth]] (which called upon a horde of Ghoulies). Even at the start of the first visit to the Walled Garden, a regular Zombie Pirate had Skeleton slaves to dig for treassure. [[File:Lets_be_friends.png|thumb|232px|Friendly Imps]]
   
Not all ghoulies get along, in some levels, Ghoulies will go into warfare with each other, as first shown in the first visit to the Lighthouse Living Quarters, where two Zombies start a fight because one suspected the other of cheating in a game of cards. These Ghoulies are known as friendly ghoulies. Friendly Ghoulies will have a smiley face icon on to of their heath number instead of a heart. Some ghoulies will become friendly with Cooper and defeat other Ghoulies if Cooper does something nice like freeing a trapped Ancient Mummy in the Ballroom Embassy or defeating the Zombie [Pirate in the Walled Garden will make the Skeletons help Cooper. Whenever there are no other ghoulies in the room, the smiley face will turn into a question mark and the friendly ghoulie will attack Cooper. The soup can Traiter Fever causes all Ghoulies (apart from the Reaper) to attack each. Also, interestingly, sometimes Ghoulies can be found at odds with each other with out the influence of Traitor Fever! or even showing a Friendly Icon. This could happen when a Ghouly accidentally attacks another Ghouly, obligating it to respond in kind or even when the effects of Traitor Fever! have worn off, Ghoulies (mainly Jessie and Clydes) will still engage in fights with each other.
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Not all ghoulies get along, in some levels, Ghoulies will go into warfare with each other, as first shown in the first visit to the Lighthouse Living Quarters, where two Zombies start a fight because one suspected the other of cheating in a game of cards. These Ghoulies are known as friendly ghoulies. Friendly Ghoulies will have a smiley face icon on to of their heath number instead of a heart. Some ghoulies will become friendly with Cooper and defeat other Ghoulies if Cooper does something nice like freeing a trapped Ancient Mummy in the Ballroom Embassy or defeating the Zombie [Pirate in the Walled Garden will make the Skeletons help Cooper. Whenever there are no other ghoulies in the room, the smiley face will turn into a question mark and the friendly ghoulie will attack Cooper. The Super Soup can [[Traiter Fever! ]]causes all Ghoulies (apart from the Reaper) to attack each. Also, interestingly, sometimes Ghoulies can be found at odds with each other without the influence of Traitor Fever! or even showing a Friendly Icon. This could happen when a Ghouly accidentally attacks another Ghouly, obligating it to respond in kind or even when the effects of Traitor Fever! have worn off, Ghoulies (mainly Jessie and Clydes) will still engage in fights with each other.
   
 
==Boss Ghoulies==
 
==Boss Ghoulies==

Revision as of 23:37, 11 January 2012

A Ghouly is supernatural creature that Grabbed By The Ghoulies is named after and are the main enemy and must be fought constantly.

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Several Species of Ghoulies with the Characters



Status

Ghoulies dominately reside in the Ghoulhaven Hall and are apparently created by Dr. Krackpot in his Ghouly-making lab. Whether every Ghouly is made there is not known, but it is evident that some of the more beastly Ghoulies like Imps and Worms are artificial as they can be seen to be associated with Krackpot's devices in his lab and Experiment Chamber, though some more human Ghoulies like the Hunchback has been said to be their own individual who's chosen to live in Ghoulhaven rather that being created.

There are a variety of different ghoulies encountered in the game. All ghoulies have a certain amount of Heart Points specific to their own species. All ghoulies, except Ninja Imps, cannot gain more Heart Points, cannot use Soup cans and cannot use weapons around the house, with the Skeleton as the only exception. After a ghouly dies, their body will turn into a bright green shell that then melts into a darker green imprint in the floor or ground, all in a matter of seconds.

Skeletons, Imps, Zombies, Mummies, Zombie Pirates and Spiders are probably the most commonly encountered ghoulies in the game.

Special Ghoulies

Some ghoulies cannot be destroyed by normal combat but by Premanent Weapons given to Cooper by Ghoulhaven Hall residents. These ghoulies include:

Mummies need fire to be defeated, so the Candle is used. Since the candle is used so rarely, for most of the game, Mummies cannot be defeated.

Fire Imps are fire creatures, so the Fire Exsquisher is needed to destroy them.

Vampires and Vampire Chicken need Ol' Edna to be slain.

Zombie and Zombie Pirates, even though they can be beaten with normal combat, can be easily drained of Heart

516px-Dusting-1-

Mummy disintigrating

Points with the Holy Water Squirter since they have quite alot of health.

It should be noted that Special ghoulies don't always need Premanent Weapons to be killed. Mummies and Vampire chicken can be thrown into fire or out a window in certain levels. The Reaper can also instantly kill any Special Ghouly it touches.

Behaviour

Ghoulies have been shown to engage in a variety of different activities other than terrorising the residents of Ghoulhaven Hall. Skeletons and zombies have shown to particularily enjoy dancing, as seen in the Ballroom Embassy and the Lower Corridoors. Skeleton have even taken jobs as maids in the Grand Hallway, and even worn female maid's outfits.

Fighting Attributes

The majority of ghoulies are fought in a similar fashion. Cooper will first use several simple attacks on the ghouly wherein one blow can keep them stunned on their feet for about two seconds untill they reach their senses again. Cooper will use these attacks (each hit does 1 Heart Point worth of damage) repettively untill they are made dizzy, then he will burst an attack powerful enough to knock the Ghouly back off their feet and decrease 10 Heart Points. Ghoulies will remain dizzy for a longer time and can reach their senses in matter of several seconds, making Cooper do another round of combos. On the floor they will also take time to get up but can be attack again, preventing them from getting up and decreasing 5 Heart Points. Some Ghoulies like the Medusa will turn red when knocked down, making them invulnerable in the little time they have before they get up and gain their color again.

Most Ghoulies also will potray movements and actions during fights, certain gestures showing their emotion like positive reactions when Cooper fails (either by being being knock down by that or another ghouly and if he summons the Reaper), and negative reactions of fear when wittnessing Cooper defeat another ghouly. These actions also appear on their introductions and after the player recieves their results after a bonus challenge (good reactions when Cooper recieves and bad medal or none and a bad reaction when Cooper recieves a good medal).

Inter-Ghouly Behaviour

Ghoulies tend to work in groups to defeat Cooper and ghoulies pefer to stay in groups with their own breed. Some parts of the mansion are even infested with particular breeds of Ghouly, for example, zombies have been seen to mostly reside in the Lighthouse while vampires are mainly central in the Greenhouse. Ghoulies can group in large numbers and different breeds have different numbers at a time. Small ghoulies like Ninja Imps, Flying Imps and Spiders can have over 30 of themselves at room, human-sized ghoulies like Skeletons, Zombies, Mummies and Zombie Pirates can have around a dozen of them at a room, Vampires tend to wander in pairs, Jessie and Clydes can have at most 3 of themselves in a room and Cursed Mummies will only appear one at a time in any room except the Workshop, where they can be at least 2 at a time.

Zombie Pirates, probably some of the most intelligent ghoulies, have their own hierarchy. Led by their Captain untill he was defeated in the first visit to the Diner, and afterwards Roger the Cabin Boy, a much-loved imp who was killed by Cooper for attacking Fiddlesworth (which called upon a horde of Ghoulies). Even at the start of the first visit to the Walled Garden, a regular Zombie Pirate had Skeleton slaves to dig for treassure.

Lets be friends

Friendly Imps

Not all ghoulies get along, in some levels, Ghoulies will go into warfare with each other, as first shown in the first visit to the Lighthouse Living Quarters, where two Zombies start a fight because one suspected the other of cheating in a game of cards. These Ghoulies are known as friendly ghoulies. Friendly Ghoulies will have a smiley face icon on to of their heath number instead of a heart. Some ghoulies will become friendly with Cooper and defeat other Ghoulies if Cooper does something nice like freeing a trapped Ancient Mummy in the Ballroom Embassy or defeating the Zombie [Pirate in the Walled Garden will make the Skeletons help Cooper. Whenever there are no other ghoulies in the room, the smiley face will turn into a question mark and the friendly ghoulie will attack Cooper. The Super Soup can Traiter Fever! causes all Ghoulies (apart from the Reaper) to attack each. Also, interestingly, sometimes Ghoulies can be found at odds with each other without the influence of Traitor Fever! or even showing a Friendly Icon. This could happen when a Ghouly accidentally attacks another Ghouly, obligating it to respond in kind or even when the effects of Traitor Fever! have worn off, Ghoulies (mainly Jessie and Clydes) will still engage in fights with each other.

Boss Ghoulies

Boss Ghoulies are particularly strong ghoulies that can only have one of them in a room at a time. Unlike other ghoulies that can be bypassed with defeating them in a challenge, boss ghoulies must be fought in every room they appear in, meaning there is always a challenge, purely about battling them. During these types of challenges, no other ghoulies is required to defeat by rules can be added. All the types of boss ghoulies include, the Haunted Door, theHunchback and the Warlock.

Ghoulies
Imps ImpFire ImpNinja ImpFlying Imp
Haunted Objects Haunted ChairHaunted TelevisionHaunted DoorHaunted CoatHaunted Painting
Mummies Ancient MummyCursed Mummy
Zombies ZombieZombie Pirate
Vampires Vampire ChickenVampire
Skeletons SkeletonThe ReaperMr. Ribs
Critters SpiderWorm
Humanoids Ghouly AmberMedusaHunchbackJessie and ClydeWarlock