Ghoulipedia
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==Behaviour==
 
==Behaviour==
 
Ghoulies have been shown to engage in a variety of different activities other than terrorising the residents of Ghoulhaven Hall. Skeletons and zombies have shown to particularily enjoy dancing, as seen in the Ballroom Embassy and the Lower Corridoors. Skeleton have even taken jobs as maids in the Grand Hallway, and even worn female maid's outfits.
 
Ghoulies have been shown to engage in a variety of different activities other than terrorising the residents of Ghoulhaven Hall. Skeletons and zombies have shown to particularily enjoy dancing, as seen in the Ballroom Embassy and the Lower Corridoors. Skeleton have even taken jobs as maids in the Grand Hallway, and even worn female maid's outfits.
===Fighting Attributes===
 
The majority of ghoulies are fought in a similar fashion. Cooper will first use several simple attacks on the ghouly wherein one blow can keep them stunned on their feet for about two seconds until they reach their senses again. Cooper will use these attacks (each hit does 1 point worth of damage) in succession until they are made dizzy, whereupon he will unleash an attack powerful enough to knock the Ghouly off their feet which decreases 10 energy. Ghoulies will remain dizzy for a longer time and can reach their senses in matter of several seconds, making Cooper do another round of combos. On the floor they will also take time to get up but can be attacked during that time which prevents them from getting up and decreases 5 energy. The amount of hits before Cooper can knock down a Ghouly various from breeds, and the bigger the health amount usually equals more hits required (for instance, [[Imp]]s and [[Spider]]s take only 1 hit while [[Zombie Pirate]]s and [[Cursed Mummy|Cursed Mummies]] take some more).
 
 
The hitpoint system for Ghoulies works quite differently from Coopers. Many Ghoulies will hit Cooper a few times before being able to knock him down, while others have attacks powerful enough to easily do that. Most Ghoulies have only two types of attack, with the second being developed a little later. They might also gain a special ability at some points in the game, such as the [[Skeleton]]'s weapon-equipping ability and the Spider's web-shooting power.
 
 
Ghoulies can dole out numerous damages values based on what specific attack a specific breed is doing. Attacks that do only 1-3 damage mostly only manage to stun Cooper (save for a few exceptions), while attacks stronger than that have the ability to knock him back.
 
 
When Ghoulies attack others (whether by friendly fire or from [[traitors]]), they will receive different damage values than what Cooper would. Any attack that doesn't knock back an opponent (such as the Spider's attack which does 2 damage) will only do 1 damage. Any attack that does knock back an opponent (such as the Medusa's attack that does 4 damage) will do 10 damage all the time.
 
 
Some Ghoulies like the Medusa will turn red when knocked down, making them temporarily invincible in the little time they have before they get up and regain their original color again.
 
 
Most Ghoulies also will portray mannerisms and actions during fights, certain gestures showing their emotion like positive reactions when Cooper fails (either by being being knock down by that or another ghouly, if he summons the Reaper or loses a bonus challenge), and negative reactions of fear when witnessing Cooper defeat another ghouly. These actions also appear on their introductions and after the player recieves their results after a bonus challenge.
 
   
 
===Inter-Ghouly Behaviour===
 
===Inter-Ghouly Behaviour===

Revision as of 14:43, 11 June 2016

AllGhoulies

Many Ghouly breeds with the Characters

A Ghouly is supernatural creature featured in and named after Grabbed By The Ghoulies. They serve as the primary form of enemy in the game.

Ghoulies come in two forms; fightable ghoulies who must be battled to progress in the game, and non-fightbale ghoulies who are encountered as mere hazards that invoke Scares and Super Scary Shocks. Fightable Ghoulies are divided into breeds, which represent a group of Ghoulies with their own specific energy amounts and fighting-style. The breed differentiation is an important feature in the game in that it influences what Ghoulies Cooper should and should not defeat in many challenges. Everytime a new Ghouly breed is encountered in the main game walkthrough, it will be accompanied by a small introduction sequence with the Ghouly breed's name and a gesture they portray. These introductions are not used in replays of the game, but can be seen again by starting a new profile.

Description

Ghoulies are residents of Ghoulhaven Hall and are apparently created by Dr. Krackpot in his Ghouly-making lab. Whether every Ghouly is made there is not known, but it is evident that some of the more beastly Ghoulies like Worms are artificial as they can be seen to be associated with Krackpot's devices in his lab and Experiment Chamber, though some more human Ghoulies like the Hunchback has been said to be their own individual who's chosen to live in Ghoulhaven rather that being created.

There are a variety of different ghoulies encountered in the game. All ghoulies have a certain amount of Health energy specific to their own breeds. All ghoulies - except Ninja Imps - cannot gain more health, cannot use Soup Soups and cannot use weapons around the house, with the Skeleton as the only exception. After a ghouly dies, their body will turn into a bright green shell that then melts into a darker green imprint in the floor or ground, all in a matter of seconds (there are a few exceptions to this rule).

Skeletons, Imps, Zombies, Mummies, Zombie Pirates and Spiders are the most commonly encountered ghoulies in the game.

Special Ghoulies

516px-Dusting-1-

Mummy disintigrating

Some ghoulies cannot be destroyed by normal combat but by Premanent Weapons given to Cooper by Ghoulhaven Hall residents. These ghoulies include:

Mummies need fire to be defeated, so the Candle is used. Since the candle is used so rarely, for most of the game, Mummies cannot be defeated unless knocked into a fireplace or out a window,

Fire Impsare fire creatures, so the Fire Exsquisher is needed to destroy them.

Vampires and Vampire Chicken need Ol' Edna to be slain.

Zombie and Zombie Pirates, even though they can be beaten with normal combat, can be easily drained of energy with the Holy Water Squirter since they have quite alot of health.

It should be noted that Special ghoulies don't always need Premanent Weapons to be killed. Mummies and Vampire Chickens can be thrown into fire or out a window in certain levels. The Reaper can also instantly kill any Special Ghouly it touches.

Behaviour

Ghoulies have been shown to engage in a variety of different activities other than terrorising the residents of Ghoulhaven Hall. Skeletons and zombies have shown to particularily enjoy dancing, as seen in the Ballroom Embassy and the Lower Corridoors. Skeleton have even taken jobs as maids in the Grand Hallway, and even worn female maid's outfits.

Inter-Ghouly Behaviour

Ghoulies tend to work in groups to defeat Cooper and ghoulies perfer to stay in groups with their own breed. Some parts of the mansion are even infested with particular breeds of Ghouly, for example, zombies have been seen to mostly reside in the Lighthouse while vampires mainly inhabit in the Greenhouse. Ghoulies can group in large numbers and different breeds have different numbers at a time. Small ghoulies like Ninja Imps, Flying Imps and Spiders can appear in numbers over 30. Human-sized ghoulies like Skeletons, Zombies, Mummies and Zombie Pirates can appear in groups of about a dozen in each room. Vampires tend to wander in pairs, Jessie and Clydes can have at most 3 of themselves in a room and Cursed Mummies will only appear one at a time in any room except the Workshop, where they can be at least 2 at a time.

Zombie Pirates, probably some of the most intelligent ghoulies, have their own hierarchy. Led by their Captain untill he was defeated in the first visit to the Diner, and afterwards Roger the Cabin Boy, a much-loved imp who was killed by Cooper for attacking Fiddlesworth (which called upon a horde of Ghoulies). Even at the start of the first visit to the Walled Garden, a regular Zombie Pirate had Skeleton slaves to dig for treasure.

Lets be friends

Friendly Imps

Traitors

See Traitors
Not all ghoulies get along. In some levels, Ghoulies will go into warfare with each other, as first shown in the first visit to the Lighthouse Living Quarters, where two Zombies start a fight because one suspected the other of cheating in a game of cards. These Ghoulies are known as friendly ghoulies. Friendly Ghoulies will have a smiley face icon on to of their heath indicater instead of a heart. Some ghoulies will become friendly with Cooper and defeat other Ghoulies if Cooper does something nice like freeing a trapped Ancient Mummy in the Ballroom Embassy or defeating the Zombie Pirate in the Walled Garden will make the Skeletons help Cooper. Whenever there are no other ghoulies in the room, the smiley face will turn into a question mark and the friendly ghouly will attack Cooper.

The Super Soup can Traiter Fever! causes all Ghoulies (apart from the Reaper) to attack each for the duration of the soup.

Additionally, Ghoulies can sometimes be found at odds with each other without the influence of Traitor Fever! or even showing a Friendly Icon. This could happen when a Ghouly accidentally attacks another Ghouly, obligating it to respond in kind or even when the effects of Traitor Fever! have worn off. This can be exploited to make the game easier because ghouly deaths perpetrated by other ghoulies will still count as a defeat by the player.

Boss Ghoulies

Boss Ghoulies are particularly strong ghoulies that can only have one of them in a room at a time. Unlike other ghoulies that can be bypassed with defeating them in a challenge, boss ghoulies must be fought in every room they appear in, meaning there is always a challenge, purely about battling them. During these types of challenges, no other ghoulies is required to defeat by rules can be added. All the types of boss ghoulies include, the Haunted Door, theHunchback and the Warlock.

Ghoulies
Imps ImpFire ImpNinja ImpFlying Imp
Haunted Objects Haunted ChairHaunted TelevisionHaunted DoorHaunted CoatHaunted Painting
Mummies Ancient MummyCursed Mummy
Zombies ZombieZombie Pirate
Vampires Vampire ChickenVampire
Skeletons SkeletonThe ReaperMr. Ribs
Critters SpiderWorm
Humanoids Ghouly AmberMedusaHunchbackJessie and ClydeWarlock