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A Ninja Imp is a type of Ghouly that is first encountered in the first visit to the Conservatory in

OwnerMan Imp

The Ninja Imp

Chapter 2. Ninja Imps resemble normal Imps except with black skin and they all wear orange karate gi's with black belts. They have 15 Heart Points and are the tenth ghouly encountered in the game.

Behaviour

Ninja Imps are some of the most fiercest enemies, attacking Cooper right on sight and usually fighting in large groups up to over 30 at a time. Ninja Imps appear to take on many ninja stereotypes like saying 'hiya!' when not even attacking, meditating before seeing Cooper, bowing when defeating Cooper and lowering their head in shame (saying 'oh no') when wittnessing Cooper defeat other ghoulies.

Ninja Imps will use a basic combo on Cooper, when seeing him they will do a backflip (probably gearing to fight him) then running towards Cooper and throwing 3 quick blows before jumping in the air and after waiting for 1 second frozen in the air they will perfectly glide towards Cooper with their left foot out, kicking him and knocking him back if hitting him and landing perfectly on the floor whether or not they successful attack. The starting blows do 1 Heart Point worth of damage and the kick does 3. Hitting them is similar to hitting regular Imps, Spiders and Flying Imps as Cooper will just use one simple hit then a knock back attack that will send them away a good distance, however, because of their bigger Heart Point amount they will they still remain alive and get back up again, meaning most fights will have them losing 11 Heart Points when being knocked back and leaving them at 4 Heart Points, making Cooper have to run over and attack them on the ground.

By the start of the second visit to the Farmyard, Ninja Imps start using the ability growing bigger, hence having more Heart Points. They do this by meditating and after a few seconds of chanting they will spin and temporarly turn red (rendering them invinsible) then become twice their own size. When this happens they will have gain 25 more Heart Points if unharmed, (raising it to 30 on any account) and instead of using their combo, they just use the same jump kick without the first simple blows.

They are especially vulnerable when in the air or when their meditating just before becoming bigger.

Theme Music

thumb|300px|right|Ninja Imp Theme MusicNinja Imps have their own theme musicthat is played three times in the game. First on the first visit to the Conservatory, second on the second visit to the Music Room (during the first challenge) and third in the first visit to the bathroom.

Ghoulies
Imps ImpFire ImpNinja ImpFlying Imp
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Zombies ZombieZombie Pirate
Vampires Vampire ChickenVampire
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Critters SpiderWorm
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